So what made Pokémon Red and Green
(and its
descendants) so successful?
"Let’s be honest here, Pokemon is a
bit of a nerdy kid’s power-mad fantasy. It is the story of the awkward underdog
using his wits, strength of character, and a collection of tiny monsters to
make his way through egomaniacal jocks and bro’s. What underdeveloped geek
wouldn’t want an army of miniature, and not so miniature, creatures to do his
bidding?" - Chris Urie (from 10
Things We Love About Pokemon (Arcade Sushi, January 2014))
It can summed up by the slogan "Gotta
Catch'em All" .... The games taps into the prehistoric human need to hunt,
which itself develops into a desire (and compulsion) to collect things. From
shoes and jewellery to comic books and cars, we all have this instinct that'll
manifest itself into a need to collect things. Just observe or hear some avid
collectors do or talk about finding a particular item, like a limited edition
plush toy or a stylish dress that just came into that person's price range for
a limited time. It's no different than a hunter staking his/her prey. Its a
survival instinct that has been turned into a leisure pursuit by
"civilisation." In the games you are (literally) hunting virtual
"prey" in the form of imaginary creatures with special abilities.
And here's another thing. Hunters are
naturally competitive. Competition (in nature) drives natural selection,
creating better hunters. The idea of using your captured "prey" to
battle the "prey" captured by other hunters also taps into a human instinct
that has been tamed by "civilisation." You'll see it in each place of
competition, from sports to school exams, and in many social situations
stemming from people's hierarchy in a group, from (as a kid) seeing a friend
have the latest toy to (as an adult working in an office) seeing your manager
enjoy his/her status "perks", like use of an "executive"
anything.
And then there is another more crucial
element. The element that (in fact) is (pretty much) the main driving force
behind Pokémon's success
as a franchise. The Japanese have a word for it....kawaii.
For a species whose infants are highly
dependable on adult help, it helps that the infant in question has
characteristics that make them attractive to adults, therefore grabbing their
attention in case they need assistance. As a result, natural selection has
wired humans to be attracted to small living things that have big eyes
proportional to to the rest of the face. In other words, we like cute things. We all do,
in some way. Even the most hardened of street gangsters will hesitate for a
split second.... before putting a lit cigarette into a poor kitten's eye.
(For those wondering, its a reference to a scene from the manga YuYu Hakusho. And in
case you are wondering, the gangster in question was in fact processed by a
demon and was beaten to the ground before any tobacco embers touched the kitty's cornea.)
When it came to designing the creatures in
question, its no surprise that cuteness was in the design brief (especially for
the pre-evolved forms, particularly the starters). But this was even more true
when you consider the primitive graphics capabilities of the Game Boy. The cute
designs made them easy to recognise on the device's 160 × 144 pixel screen. As
a result of all this, if you ask any old fan of Pokémon (especially ones who were around when the first generation came out)
"what is your favourite Pokémon?" there
is a high chance that their answer will be a first generation species.
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