Showing posts with label drawing. Show all posts
Showing posts with label drawing. Show all posts

Monday, 1 March 2021

Drawing logos

 

Hi everyone. I'm still alive. I have just been busy with the Snacking Otaku. Now that I have published 20 nibbles, I feel that I can now make nibble in a more relaxed pace, allowing time to work on other things. Here's a quick post.

One thing I have been doing recently is drawing logos.

It's to aid the creation of artwork involving branded stuff, like cars or the content of TV screens. Instead of drawing it on the project in question, I can just photoshop one from a personal library.

Here's a selection.






They do look rough .... on purpose. I want to give them a feel that they were made by hand. I could just make proper gifs on illustrator, but they'll look too clean in a drawing.

Also, it makes them useless in counterfeiting. A simple quick glance reveals its handmade origins.

Wednesday, 4 November 2020

Inktober 2020 - Cars

 Hi all. It's been a while. Been busy, mostly with the Snacking Otaku.

After a four year hiatus I decided to do inktober this year. This year I decided on the subject of cars. 
































This last one was friend request.


Sunday, 13 May 2018

Acts of Cultural Vandalism - One Piece at a Time

Here's something from the draft pile.

Johnny Cash "One Piece at a Time" (1976)

Welcome to another act of cultural vandalism. Today is a sort of small act of vandalism as the subject in question is small. It's the song - "One Piece at a Time" by Johnny Cash. A song about an assembly line worker who decides to get a free car by stealing parts from the factory one piece at a time over a period of a couple of years. It seems a clever idea. The factory could (back then) afford to lose a piece or two a day. It's probability. But this scheme had one huge flaw - where he was working - Cadillac. Why is that a problem? Cadillac is a part of General Motors, a company notorious for the practice of planned obsolescence - the practice of making products that only last a set amount of time in the hope of making customers buy the next new model. Its something many people have raged against since it first came to public attention in the 1930s and attacked in a number of adverts from European carmakers, such as Volvo.

"Beat the System" Volvo ad (1971)

If the man had been working in a factory making, say, Volkswagen Beetles it wouldn't have been a problem. He would have a car that was no different to the ones leaving the factory, as these classic car ads from the iconic DDB Volkswagen campaign clearly demostrate.

Volkswagen ads from DDB (1960s)

But he worked for Cadillac. He desired a Cadillac, like most Americans then. It was this engineered desire (in the form of high quality engineering and shiny chrome) that made Cadillac the aspirational brand. It was the car you saved up for. Its the car you bought to show off that you made it in the world. Its the car rich texans attach bull horns to. You get what I'm saying, don't you? Cadillac was the car everyone wanted if they had the cash. If you made or saved enough, you bought the Cadillac (which may be the reason why Cadillacs are mostly driven by old these days - they saved enough to afford one).

One thing that fuelled that desirability was Cadillac's habit of redesigning their cars every year or so. This made the newest Cadillac look fresh and exciting while the older models (which can be bought more cheaply in the second-hand car market) looked dated and something from yesteryear. It was this that was the biggest flaw in the factory worker's plan. Without realizing, he wasn't collecting the parts to make one single model, he was collecting parts for multiple models of car. Considering the changing shape of the Cadillacs from 1949-73 its astonishing that the factory worker didn't notice the problem until the very end. I mean, I would have noticed that I got a left front wing that has two headlights and a right wing with just one let alone that only one rear wing has a tailfin. But he had the parts and built a car with them anyway. The result was a mutant Cadillac. 

So what did this mutant Cadillac look like? Although a fictional object, an actual car was commissioned for promotional purposes. It featured in a music video for "One Piece at a Time".


In case the video is no longer available, here's a photo of it.


Incredible, isn't it? Although the parts weren't made to fit, with some bodging and tinkering, you can make a car out of any collection of mismatched parts. The very car from the video is currently a museum piece in the Historic Auto Attractions museum in Roscoe, Illinois.

So why this subject you ask? Its because of Cat's gift to Ian. You may remember that Cat destroyed Ian's Ford Cortina by in May 2013 and soon afterwards he was beaten to a bloody pulp by Ian. He had spend months in medical care to recover and during that time decided to make a peace offering. This peace offering is...

It's better that I showed you....
Yelp. What better gift to make up destroying an old Ford than a new Ford made from old Fords.



It took him years, but was it worth it?
CAT - Look, things had been busy with....

IAN - Five years Cat! Five years!

CAT - It's my first time building a car.

IAN - You didn't need to. I bought a new car since you destroyed my old one.
 ----------------------------------------------------------
Yeah, when I first wrote this back in 2013, I was thinking of featuring Cat in a "final sketch" at the end of each post. I had sketched out the car back then. It's only today that I finally drew it!

Five years to finish a joke. 

Hope you all liked the "Frankenford"

Wednesday, 9 May 2018

Finding My Voice with a Guide for Hitch-hikers

According to one of those anecdotes that a person tells so many times that the person later forgets the actual event and only recalls himself telling the story, one night in 1971 a young man was hitch-hiking across Europe, like a number of young people did at this time, before hitch-hiking lost its "cool." On that night, this young man was drunk, lying down on a field near Innsbruck, Austria. He was looking up to the stars. Next to him was his copy of Hitch-hiker's Guide to Europe. He then had a thought - "Would it be a good idea for someone to write a hitchhiker's guide to the galaxy?"

This idea would form the basis of franchise that morphed from an idea about a comedy series where the Earth gets destroyed in the end of every episode. The result first aired on BBC Radio 4 40 years ago, leading to a series of books, a few stage shows (including one where the audience sat on a hovercraft), a TV series, a video game and a feature film, starring Martin Freeman

I bring up Douglas Adams' The Hitch-hiker's Guide to the Galaxy here because, recently, I have been getting reacquainted with it. This is because BBC radio is in the mist of transmitting the whole radio series, plus a new adaptation of the sixth book. And with this, I have re-watched the TV series and film on DVD. So, right now my mind is brimming with ideas relating to manic depressed robots, the "Shoe Event Horizon," and super fast space travel made possible by a warm cup of tea.

Also, I have been looking inward to myself and my work. Been almost 30 does make you do that. For years (maybe since I started writing fiction back in 2003) you could say I was in my "finding my voice" phase of my artistic career.  A phase pretty much every creative goes through. You start off copying other people's work, dissecting it to find out why it works, and using that knowledge to improve your own. Finding originality is overrated - mostly by lawyers who specialize in intellectual property. If you marry this with a lot of practise you (eventually) get a true creative. But a potential creative in this phase can be vulnerable, so don't insult their work so called "friends." Leave the most serious criticism to people who really know their stuff ... and Simon Cowell.

Recently I began writing a big story. It was of an idea I had for years. (I wont's say what it is let) While I was doing so I realized something - I'm becoming Douglas Adams. Of all the sources of inspiration I have ever found (and I have found a LOT of inspiration all over the place) the works of Douglas Adams can be seen as the most significant. And thinking back its no surprise.

I first read his stuff back in high school. I was looking for a book to do a report on for English class and I found in the school library The Long Dark Tea-Time of the Soul. I found it interesting. The ridiculous situations with (some) logic, how technology is used in the story and how he describes things were things that stood out to me when I first read it.

I had heard about The Hitch-hiker's Guide to the Galaxy some time earlier (in 2003 it was voted fourth most favourite novel in the UK in a televised survey). But it wasn't until the movie came out in 2005 that I finally got familiar with the story. Not long afterwards I read the books. It was by this time that the idea of the big story I just started writing was beginning to form....

I don't what to reveal what it is about right now. All I can say that its basically a fictional account of a world-changing event that happened in a cartoon I was watching back in 2005, caused by an object in a way that'll make the idea of tea been the source of creation of a new form of spacecraft propulsion look like a lead balloon.

As I began writing this story I noticed the Doug Adams hallmarks in my approach to storytelling - the ridiculous situations with (some) logic, how technology is used in the story and the long-winged way he describes things. They are there as clear as day. I can't deny it now. I'm becoming Douglas Adams.

Outside writing fiction, Douglas Adams does share some similarities to me, particularly on the subject technology. He was a avid fan of computers, especially the Macintosh. In fact, he is claimed to be the first person in Europe to own a Mac. He was an Apple fan boy long before it became cool and then annoying. 

It's a shame he died before he could see the iPhone. That device would have pan-galactic-gargle-blasted his mind.

Anyway, I must stop now. Time to grab my towel.

Thursday, 29 June 2017

My Recent Situlation

In the past two months they has been a noticed lack of new content on this blog. That is because of recent events in my life.

Back in December my father passed away. As anyone who has lost someone will know, when someone dies you tend to reevaluate your life to compare your life so far to the life of the person who passed away. And if you had a life that didn't exactly look "great" right now compared to the life of that dead person then you tend to feel pretty low. You may feel unaccomplished. It,s natural to do so, especially if that person happens to be a relative that appeared to have done a lot in one's life.

In March an aunt passed away. She wasn't that well known to me, but her death did awake feelings I had for my dad. I attended her funeral. Then an uncle of mine passed away. One I was quite close to (but not as close has I was to this one). Of course I attended his funeral. Then another relative passed away. An more obscure one. Didn't attend funeral. And then other aunt passed away. I had four relations die within two months. By May I had reevaluated my life too many times to be considered healthy. Admittedly, on the day when I was told about the last death I experienced the most severe bout of depression I had ever had. IT WAS AWFUL! I couldn't be bothered to watch TV! That is not normal for me.

I may have had some form of depression before this. Probably since my graduation in 2012. But this year's deaths in the family have pushed it to an extreme. So extreme that in April I was prescribed an anti-depressant. The leaflet that came with the tablets did say that it will get worse before it gets better - and they were right. That day in May was horrible. Fortunately, my mood improved soon after. In fact, since taking the tablets I have become more assertive. I am more eager to do things than before.

Recently I drew another pokehuman. A friend of my nephew asked for an Eevee.



And a parent has commissioned me help teach her kids how to draw.
What an interesting challenge.

Sunday, 21 August 2016

My New Project - What Makes Computers Tick

During the lock-out I began work on a project I had in my mind for a few years - a book about how computers work aimed at everyone.

I started sketches for this illustrated book back in May and by now (August) I have done a lot of sketches and research in the intricate inner workings of computers. I have even designed a cover for it...

Prototype cover of What Makes Computers Tick

The idea of this cover came from a memory of seeing a book cover like this back in High School. It was an old book, I admit, but I wanted to make my book feel that it could have been made some time ago. I wanted to give it a sort of timelessness. (An near-impossible fete, considering the nature of the computer industry.) A timelessness achieved through nostalgia. 

So why am I doing this?

My answer can found in the introduction I have already written for it.

Introduction 
The Miracles and Our Alarming Ignorance About Them

At the time of this book’s publication (the first half of the 21st century) we happen to live in a world full of incredible technology. If someone from centuries ago would somehow see our time (and see all our wonderful abilities in action) that person would think we all become sorcerers. We have been able to build artificial organisms and sent them to other planets. We also made them take us across the Earth and make things for us. We have become able to capture light and sound and send it across vast distances, to allow others to experience the same things we have. We have the means to gather and bring up any piece of our vast collective knowledge wherever we are and at any time, and no matter how obscure it is, it can be found before you can say “googolplex.” And with these means we have been able to map more planets outside our solar system and other things, including our genes. Also, we have been able to make more accurate predictions with things like the weather and the state of the marketplace (with increasing success over time). And, if we find the real world boring, we can create new exciting worlds to play in … or test ideas out before implementing them for real. And thanks to such “simulations” we have been able to build things that would have been considered impossible just decades earlier.

Worded like this, it sounds like we’re living in a world full of magic. But this is our world in the 21st century. None of this is an exaggeration. Between the time of that ancestor and now we have developed a lot of new tools and technology that has made this world possible. Technology you would have trouble describing to that ancestor (If you happen to end up in the ancestor’s time with no examples to demonstrate. It could happen someday.). You could probably list ten of them right now in an instant.

Trains, cars, aeroplanes, telephones, cameras, microwaves, record players, plastic, TV, fridges, you can go on….

But, I bet when it comes to one particular one, many of you may not think of it instantly. You may have thought of it after thinking of others first. It’s not a surprise that is case, because most of the time we don’t think about them… mostly because many of them are invisible in daily life (except the very obvious ones you probably use at work or leisure). I know that some of you will have thought of this thing first, as you may be very aware of how many they are and what they do. As you are reading this many of these things are tracking stock in stores, transferring money from bank account to bank account, sending bills and statements to customers, spotting suspects in CCTV, making things to a design with very high precision, predicting the weather tomorrow, generating alternate worlds for pleasure, mapping the genes of individuals to detect “defects,” and giving life to and guiding those artificial organisms I talked about earlier (you know them better as “robots”).

It can be easily argued that of all the “miracles” we have developed since the days people were burnt to the stake as “witches,” this particular one has made the biggest impact. Without it, we will be back to life before World War II. A time when thousands of people were employed just to crunch numbers for various reasons, from managing a company’s finances to calculating the stress forces on Zeppelins.

These people were once given a name. A name that was later adopted to name the “miracles” that replaced them. A name that became so linked to these machines that soon people forgot it was once used to describe people – computers.

From large machines used in academia and data centres containing “the cloud” to devices on your desk or in your pocket (or inside you), computers are everywhere and come in many forms. They have even embedded themselves in other things, such as cars and kitchen appliances. So even if you try to go “offline” you will interact with at least one computer without knowing it.

But here’s a thought…. How many of us know how they work? I don’t mean stuff like you need to press control+alt+delete to get the menu that allows to get Task Manager or to change your password on your Windows PC. I mean their nuts and bolts. What makes them tick. I’m sure a lot of you have at least once thought about this question. With them everywhere and you using them almost every day it would be odd not to have thought of asking “how computers work?” But how many of us managed to find a satisfactory answer to that question?

This is what has been bugging me (and made me make this book) – attempts to explain how computers work to people (children and adults) with almost no scientific or technical knowledge to begin with have been …. terrible. In many attempts to explain how computers work the writers have been too simplistic or wrote too long a passage and filled it with jargon, causing confusion and alienation. A lot just point out the parts of a computer and say this does this and that does that. This is what I experienced for years. It wasn’t until I was in higher education (studying multimedia in college and computer animation in university) that I finally worked out how computers really work. Thanks to some hands-on experience making interactive media and learning how computers model virtual worlds, I gained my mental picture of how all the components of a computer interact with each other. And in doing so learned why I didn’t get “it” until then. I have been an avid reader on the subject of how things work and got high grades for physics. Surely I could have worked it out before then, but I didn’t. All the text I have read didn’t do a good job explaining it. Why?

They are two basic problems that come to finding out how computers work for yourself (and writing about it). First off, if you get hold of a computer and open it up to take a look inside you are confronted with a selection of wires, chips and circuit boards. Unlike a mechanical clock, they are no gears or wheels to see moving. No single tangible indicator to help build up a picture of how it ticks. Second of, computers are no all-in-one boxes. They are made of several component systems that work together. It’s like a car. Cars are made up of several systems that work together – transmission, brake, steering, suspension, electrics and so on. It would be ridiculous (in trying to explain how cars work) to sum them all up in a single paragraph. But many have done just that when trying to work out or explain how computers work. With no obvious moving parts (except disk drives and cooling fans – or robot limbs) and a multisystem construction, it’s no wonder many have failed the task of explaining how computers work to non-nerds. It’s no wonder (like cars) computers entered the domain of nerds.*

*I don’t see a difference between guys who talk about the differences between Fords and Chevys for hours and guys who talk about the differences between Android and Apple devices for the same amount of time. It’s the same mentality all fans have. If you love something so passionately to bother to learn everything about them (from football to that singer everyone’s talking about now) you are (technically) a nerd of that subject.

So what? Some of you ask? I don’t need to know how it works. As long as it does what I want it to do, I’m happy. Okay, continue been ignorant. But what if your computer (or any computer) does something you didn’t want it to do? What if it crashes and you loss all your data you worked hard creating? What if your processor or internet connection begins to slow down? What if someone stole your password and messed about your accounts? What if your bank sent you something not meant for you because you shared a name and date-of-birth of someone else? What if your sat-nav directs you the wrong way up a one-way street? Surely when incidents like these happen to you or in the news you want to know how such faults are possible. This is when (I think) you need to be taught how computers work. If you have this knowledge you may be able to understand how such errors happen and be able avoid such problems yourself in the future.

As more computers come into existence and more of us actively login I think there is a need for this book more than ever before. Without an accurate easy-to-understand description to work with, many people have gained a lot of wrong ideas about computers and what they are able to do. This happens to all new technology. When a new gizmo appears, the average Joe has no idea what makes it tick. And when some people get some experience with them they spread rumours and misconceptions about them due to their lack of understanding of the science behind them or false correlations between it and something unrelated (usually something medical). This is how we get ideas like, cameras taking people’s souls, people on TV been able to see you as you watch them, putting metal cutlery in a microwave will make it explode, or that high use of cellphones cause brain tumors.

Computers are no different. You may have heard (and believe) some misconceptions about them, such as the idea that they are some form of artificial brain that becoming increasingly intelligent. An increasing intelligence that might one day surpass the collective intelligence of all humans … and when that moment comes they’ll think that they don’t need us anymore and kill us off by activating the world’s nuclear missiles by playing tune down a phone line. That last bit is based on a lie a law enforcement officer may have said to convince American federal judge Marianna Pfaelzer to convict high-profile computer hacker Kevin Mitnick in 1999 …. which she believed, making her rule that after serving 46 months in jail he was banned from touching a single computer or dial-tone telephone for three years.
The fact that a judge (a presumingly highly-educated person) bought such a lie highlights how far this ignorance has become. And with computers doing a lot of things in society that is a worry. We have had false ideas that computers are “brains” and that a robot uprising is coming to cloud our judgements about everything related to computers. These are ideas that first came about when computers were new to the world and only the guys in white coats operating these early colossuses knew the truth about them – computers are stupid. They are not “brains,” they are just piles of wired up switches designed to do math very quickly. They are like trained animals following master’s commands. But that image was dull, so journalists and science-fiction writers filled our ignorance gap with metaphors and B-movie plot devices to make them sound interesting.
Although computers have changed shape and have been made of different stuff since those early “monsters,” the way they tick is exactly the same. And no matter what they do, from composing music to identifying species of moth, what they all doing is the same thing – mathematics done very quickly.

It’s no surprise if you take a look at their history and origins. When science historians write about the history of computers they also tend to link it with the history of calculators, because they have the same origins – devices designed to aid the adding up of numbers. Devices we began to need after we began to count beyond our ten fingers and toes.

To begin to understand what makes computers tick this is a good starting point – how do you make a machine add up? Curious? Want to know more? Don’t want to feel alienated by a selection of microchips in a box …. again?

Let’s us begin with their heart ….. the processor
(and find out how you make a machine add up).

[Enough Said]

Saturday, 31 October 2015

Inktober 2015 - Pokehumans

Inktober is a challenge set up by artist Jake Parker for artists to encourage them to draw more.

The rules (taken from Jake Parker's website) are simple. For every day in October participants must...

1) Make a drawing in ink (you can do a pencil under-drawing if you want).
2) Post it on your blog (or tumblr, instagram, twitter, facebook, flickr, Pinterest or just pin it on your wall.)
3) Hashtag it with #inktober
4) Repeat
I was introduced to this challenge by a friend on Facebook who was asking me what should he draw for Inktober this year. After coming up with an idea for him I had the thought of doing the Inktober challenge myself.

At the time of discovering Inktober I was thinking about (and sketching) Pokehumans - Pokémon in human form. So naturally I choose to do that as the theme of my drawings for Inktober. To make it more interesting I asked my sister, nephew, and mother to write up a list of 31 random Pokémon for me (except Pikachu and Meowth, the two most obvious ones and ones I have done many times before (just look about this blog for Cat Stevens)). 


Here is the list....
(Excuse the spelling)

And here are my drawings from Inktober 2015.

Oshawott

Celebi

Ninetales

Zubat

Haxorus
Not my best work

Mamoswine

Darkrai

Kyogre

The reason for the sailor fuku was because I found out that the day of drawing it was Aya Hirano's Birthday. (She's a Japanese voice actress best known for voicing Haruhi Suzumiya)

Gengar

Squirtle

Growlithe

Dialga

Palkia

Keldeo

Tentacruel

Typhlosion

Charizard and its mega evolutions
I drew it than then made a coloured copy of it for my nephew for his birthday.
(Charizard X is his favourite.)

Grovyle

Froakie

Genesect

Absol

The drawing of Absol coincided with Back to the Future Day.
Back to the Future III was on TV and the scene with the Indians gave me inspiration.

I then drew this...


Meloetta

Serperior

Emboar

Diancie

Meowstic

Rapidash

Grotle

four attempts at Deerling
(one for every season)

Gyarados

Chandelure for Halloween

In the first weeks of Inktober I had trouble choosing which one on the list to do next.
So while I was out I ask the people I met to choose one for me.

While in the Glasgow office of NAS (for a meeting regarding the newsletter I work on)
one person (named Fiona) was a bit disappointed that Lugia wasn't on the list.

So, on a whim, I took the time to draw this...

Lugia

What should I do for next Inktober?

If you got ideas, write in comments.

UPDATE
A friend of my nephew's commissioned an Eevee.