Wednesday 31 August 2016

20 Years and we are still trying to catch'em all! - Opening Anime Doors


And now another old man who'd also didn't get it - the late Roger Ebert said this about the first movie.


This review hits on something I think is important when talking about the cultural impact of Pokémon. Ebert compared it to My Neighbor Totoro and Kiki's Delivery Service, two noted works of the great anime director Hayao Miyazaki. Although at the time Ebert dismissed it as just part of a big marketing pitch (as, I imagine, many adults also did at the time), what adults failed to notice at the time is the seeds of curiosity the TV show and movies planted in their kids minds. 

The Pokémon series can be credited to introducing anime to a whole generation. When the kids who watched the show learn of the show's Japanese origins, they instantly learn that animation isn't a Walt Disney monopoly. In fact, just the show's aesthetics alone show this show is from another world (let alone the plot). Compared to most cartoons made in the US (like the works of Hanna-Barbera) the appearance of the human characters look more comparative realistic. To me at the time that was incredible. It was like when Bob Dylan was converted from gas to electric (I know that sounds like an over-exaggeration, but that's how revolutionary it was to the 11-year-old me, who was fed regularly on Dick Dastardly and Muttley ... and practised drawing them). The show had an exotic factor to it. Although other shows that were made in Japan had been on US TV before Pokémon (Astro BoyGigantorBattle of the Planets and Sailor Moon, to name a few), a number of them were highly altered before it hit the airwaves (this was particularly true for Battle of the Planets, which began life on its home turf as Gatchaman). Even though the Pokémon TV series was altered during the English translation, the alterations were generally done well enough to match the actions on screen with little need of scene removal, becoming a bit of an exception when it came to 4Kids Entertainment's reputation (but it hasn't stopped fans from complaining!). Despite the alterations there was enough on screen for kids to see that this show was not an American product, such as the presence of rice balls (or "doughnuts" they were called in one early dubbed episode), occasional signs of Japanese script, traditional clothes and architecture. This was from a different world. A cartoon parallel universe, you could say. But the creators of the series (in the beginning) didn't see it like that, so what happened next must have been a surprise for them...
"Things like Japanese writing appearing in the background on signboards or uniquely Japanese family settings are a distraction for American kids, preventing them from really becoming absorbed in the fictional world of the series." - Kubo Masakazu, executive producer of the Pokémon TV series (quoted from p85 of Pikachu's Global Adventure: The Rise and Fall of Pokémon (2004))
It was such an action-packed visual delight that kids didn't want to miss an episode. So much so in fact that many kids from this generation (including me) learnt how to program a VCR (These were the days before TiVo, remember. and schedulers placed episodes (and other animes) in weird times, like very early in the morning.).
But what happened next caused a thunder shock attack throughout the whole anime industry. Those fans found out that they were "lost episodes" (episodes 4Kids didn't bother to translate because they thought it would be "too Japanese" for American audiences, such as the "Beauty and the Beach" episode). And when they did they began to demand 4Kids to air those episodes! And they did (eventually). this had never happened before, a distributor receiving demands to air episodes they initially thought would confuse audiences .... and giving in to those demands. This never happened when Sailor Moon first aired on US TV half a decade earlier (an endeavour well noted for its high level of censorship, which led to whole episodes (and a whole season) been removed). So what changed? Simple - the internet. Many kids were accessing the internet for the first time in the late-1990s and one of the first things those kids tried to look up was Pokémon. And in doing so found web pages listing the episodes of the series and discovered the inconsistencies between the list of episodes aired in Japan and whose aired in the US.... and felt cheated. They wanted to see the whole story and felt that, by holding back whole episodes, they were going to miss something important... or incredible. So they took their anger online and started "The Lost Episodes Campaign," leading to 4Kids and Kids WB been bombarded with e-mails, letters, phone calls and faxes demanding the airing of those "lost episodes."Another fan campaign I can think of that was that successful (or even more so) was what happened when NBC tried to cancel Star Trek
Since then translators have made less effort playing down the show's Japanese origins, as pretty much everyone knows that fact now and attempts to do so look pathetic to viewers. Its like the 2012 remake of Red Dawn. (Originally the story involved the US been invaded by the Chinese, but worries that the film won't sale in China (duh!) forced the producers (after filming everything) to change every reference to China's army to change the invading force to North Korea in the hopes not to offend Chinese cinema-goers. The film was panned by critics (surprise, surprise).)

After enjoying the multiple sights of Team Rocket been blasted off again, a number of these kids (including me) began to wonder... What other cartoons like this exist? By then, Pokémon was getting competition, with the likes of Yu-Gi-Oh!,  Digimon, and (later) Beyblade, so kids were confronted with a lot of evidence that Japan produced a lot of cartoons. 
As those kids got older and went to high school they meet up, discuss the show with an air of nostalgia and then... one of them discovers something one day that'll blow their minds. How they uncover this truth is non-important. But what is, is its impact on those kids. Those kids discover that Japan has a massive animation industry, which crank out a lot of toons. But not only that, a great number of them (not all of them, as some people who have only seen the Hammer horror equivalents like to exaggerate) contain things that'll make parents and teachers scream with horror - ninjas, Tarantino-style violence (including lots of blood), character designs that arose the viewer and (for the pubescent young males (admit it)) glimpses of girls underwear! To those kids, whose idea of a cartoon was, basically, a risk-free sitcom with added slap-stick, this was a revelation. There were cartoons out there that'll make South Park look like the Teletubbies
What I just said there is an exaggeration - based on an actual truth. The kids who got interested in the Pokémon anime (and others at the time) as a kid later found out (as they got older) the existence of more mature animes and (if it was possible) watched them, becoming true anime fans. But this not only happened to kids... it happened to grown-ups too, who watched the series with their kids. The curiosity about anime generated in kids (and adults) by Pokémon can be observed by the sky-rocketing attendances in anime conventions in the early-2000s. 
The first Anime Expo in Los Angeles in 1992 had only 1,750 attendances. By 1996 (the year the first Pokémon games were released in Japan) attendances barely reached 3,000. In 1998 (when Pokémon was introduced to the US) attendances nearly reached 5,000. In 1999, 6,400. In 2000, 9,700. In 2001... 13,000! In 2003, 17,000! In 2005, 33,000! That an over-two-third increase in five years!

The Pokémon anime (and the games, trading cards and other stuff) entered the Western world at a decisive moment in cultural history - the founding years of the internet known as the "dot-com bubble." As people began to log on for the first time in their millions (while a high number of tech-savvy entrepreneurs tried to work out how to make money off them), many aspects of "nerd culture" were gaining mass-popularity in the late-1990s - some of which was fuelled by the internet itself, thanks to early-adopting "nerds" who populated the forums before the coming of the great unwashed. This was the time when the first truly commercially-successful MMORPGs appeared (such as Nexus and Ultima Online). Fantasy fiction received a boost in popularity when the first Harry Potter and Game of Thrones books were published (and would later get a bigger boost when the former and Lord of the Rings were adapted to film in epic fashion, pushing CGi to its limits). And it was a defining/disastrous time to be a Star Wars fan too, for reasons I don't need to say.

“The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the internet.” – Ellen Seiter, author of Sold Separately; Children and Parents in Consumer Culture (from the back cover of Pikachu’s Wild Adventure: The Rise and Fall of Pokémon (2004))

18 years after Pokémon left its home shores to conquer the world, Japanese cultural exports and memes are everywhere in the West (and not just online on 4chan). Manga (translated and natively made) can be bought in any high-street book store. Aesthetic traits from anime and manga can be found in a lot of Western visual media since 1998, from The Matrix and Avatar: The Last Airbender  to the video for 'Breaking the Habit' and Big Hero 6. In the 2010s a stand-alone anime convention (and not a generalised comic con) could be found been held at least once a year in any major city in the UK (Glasgow held one in March, which I attended). It is impossible to ignore anime today. Although Akira is widely credited for introducing anime to the West (despite the efforts of Astro Boy and Speed Racer), the Pokémon anime (the kid-friendly show that was targeted at the pre-teen demographic) was the real bringer of change to the world of animation. Many will say that computer-generated graphics was the biggest thing to happen to the animation industry in the 2000s. But I think the increasing awareness of anime was really the biggest thing to happen to animation. It destroyed the American monopoly on the say what animation is and what can be done in the medium, seriously challenging the once-wide-held relief that animation is "just for kids" and its all slapstick comedy. Although many creators had challenged this before (Ralph Bakshi (for example) made the first X-rated animated film back in 1972) it wasn't until the increasing interest in anime bought on by Pokémon (which sometimes did push some barriers in the early episodes) that more people were exposed to the counter-arguments. And with the help of DVDs (featuring the ability to switch audio tracks to English dub) those people curious enough can buy/rent the works of Miyazaki (and others) and watch them in their own accord without any hindrance. And to me it was a good thing. As people in the animation industry in the 2000s thought that 3D all the way was the future the latter half of the decade was plagued with a lot of crap CGi films. If it wasn't for Pokémon koisking the West's interest in anime, showing millions of people that 2D animation is awesomely expressive (and proving that a good story can sell regardless of what tools were used to animate it), we will have still been plagued by bad CG films... and 2D animation will have been forced into the fringes. 


Although Pokémon saved animation from the "hi-tech is best" trap it also partly caused some of 2D animation's downfall ... on TV.

In April 2016Tom Ruegger, the creator of 90s childhood animation staples Tiny Toon Adventures  and Animaniacs, revealed (in a Reddit AMA) that the Pokémon TV series was responsible for the decline of Warner Brothers cartoons (the makers of Tiny Toon Adventures and Animaniacs). So what did Pikachu do to the Warner Brothers... and the Warner Sister? Well, 4Kids made a deal with The WB network, which aired the Kids' WB  programming block, which was where the output of Warner Brothers animation was aired. The deal meant that the WB bought the Pokémon TV series at a very cheap price (compared to their in-house creations). You have to remember is that when this deal was made (sometime before September 1998) no one in the US really knew how popular this show was going to be. So when WB saw the show's massive ratings it made the bosses of the WB to think "we can save a lot of money by just airing these cartoons instead of making our own." This idea gained more water as the 2000s continued .... and legislation was introduced to restrict what can be advertised during kids programming. (It is this legislation that is the main cause of the disappearance of cartoons from TV in Saturday mornings. In trying to combat childhood obesity (the main reason for the legislation) the do-gooders unintentionally destroyed a cherished institution. I know that some of you will shout out "they got dedicated TV channels now," but its not the same. The idea that grown-up TV decided to dedicate a few hours of airtime a week to provide entertainment for kids at the start of their weekend off school says to kids "I know been a kid is tough, so here's some well-deserved effortless fun time." Its even more powerful when that kid has no access to cable or satellite TV or a games console (or was not interested in games at all... like I was). You can really tell that I really miss the Saturday morning cartoon slot.) With legislation eating away their advertising revenue the WB made the tragic decision to stop making shows themselves. The last show Ruegger worked on for the WB was the "highly educational" comedy that was Histeria! It was a highly-ambitious production, which went way over-budget, leading to a reduction of planned episodes and the use of recycled segments. The show first aired on 14th September 1998 (one week after Pokémon's début). With these facts we can easily say that the problems involving Histeria! were fresh in the minds of the executives when they made that deal with 4Kids.
This deal may not be unique. From 2000 to 2010 anyone watching a kid's cartoon slot/channel on TV will have noticed an increase in imported shows from Japan and an decrease in natively-made shows. It's not cheap making an animated TV show, requiring thousands of man-hours to create the "illusion of life." As advertising revenue falls as the number of channels available increases (reducing the number of eyes looking at that commercial) TV stations were increasingly tempted by the "cheap" imports. And the fact many kids wanted to watch them made the decision easier. Until the technology became so cheap one can start an animation company in their bedroom (saving a lot of money for commissioning TV companies), the local cartoon industry (outside America) experienced a sort of decline in the 2000s, evident with the ending of a number of animation divisions in the decade, which include Warner Bros. and (in my native UK) Cosgrove Hall Films (the makers of Danger Mouse). Although I may be wrong about what I have just said in this paragraph the fact remains that during the 2000s stuff created in Japan were becoming a staple in kids lives, from Yu-Gi-Oh! cards to Beyblades.

Many have said that Pokémon was the stimulus that made Westerners (and their children) curious about (and want) Japanese cultural stuff, such as fashions, product designs and... cartoons. But I disagree. Thinking that Pokémon alone started all this ignores the fact that long before the 1990s Westerners had been exposed to and consumed some bits of Japanese culture since the Meiji period. Japanese woodblock prints and traditional fashion and crafts picked up a lot of interest in many European artists in late-19th century. Monet alone had a collection of prints, and had a Japanese-inspired wooden bridge in his garden that he painted (on canvas) in his later life. He even painted a portrait of his wife dressed in a kimono. But this craze kind of ended with World War I and only truly picked up again in the 1950s, when Japan began to export cars, motorbikes, toys and electronic devices. The country's "economic miracle" after World War II sky-rocketed Japanese culture (classic and modern) in the late-20th century. By the 1980s the average yuppie could be seen reading business books about the Japanese style of management, eating sushi and murdering classic tunes with a karaoke machine. At the same time, kids were playing Pac-Man and (after the crash) games on the NES. The works of fashion designers like Yohji Yamamoto and Rei Kawakubo were populating the catwalks. And in Hollywood films George Lucas took inspiration from the works of Akira Kurosawa in making Star Wars, while Ridley Scott took modern Tokyo as inspiration for his dystopian future Los Angeles in Blade Runner
If you want one artefact from this time that definitely proves this infusion of Japanese memes in the West you can find no better example than the promo for the 1981 remix of the Philip Lynott's single "Yellow Pearl" (British readers will know this remix better as the theme tune to Top of the Pops in the early-1980s). How more 1980s can you get? And the song is about Japan's invasion of the West through their technology. What a better fit can you find when talking about the importing of Japanese stuff in the 1980s. Way better than "Turning Japanese" by The Vapors.

Phil Lynott "Yellow Pearl" (1981 remix)

Let, most Westerners at the time barely noticed this infiltration of Japanese culture. They will have noticed the increasing presence of Sony Hi-Fis and Toyota cars and been worried by Japanese businesses taking away local jobs (or giving them in local factories built to avoid import tariffs), but almost all their culture was local (with some servings of Americana). The main worry for cultural commentators at the time was the invasion of American culture through their TV screens, in the form of Dallas and Cheers. Almost none of them noticed the imports of (then untranslated) manga volumes and anime videos that were beginning to to be shipped in to specialist boutiques in major cities. Japanese culture to most Westerners then was like many still see their tea ceremonies - mostly high-brow stuff that you had to acquire to appreciate, in the same way as opera and wine. The closest thing the average Joe got to embracing Japanese culture then without intimidation was rescuing Princess Peach
But this changed in the 1990s. As said earlier the success of Power Rangers proved that Western kids will buy Japanese kids stuff in the same way they can buy into He-Man and Care Bears. It can be argued that Power Rangers was the real Malcolm Gladwell tipping point for the mass consumption of Japanese cultural stuff by the West...


.... and Pokémon was the heavy-weight Snorlax that sky-rocketed everything else off into the stratosphere. 



Sorry, we got a bit off topic here. Back to the first movie. Despite what the critics said (who mostly didn't get it), Pokémon the First Movie was a huge success in the US, making over $10million on its first day alone. It briefly held the record for the highest-grossing opening weekend for a animated movie (which was quickly taken by Toy Story 2 two weeks later). It was also (by default) the highest-grossing anime film in the US at the time and the highest-grossing film based on a video game in history (until Angelina Jolie stole it off them when she played Lara Croft in that Tomb Raider movie).

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